
There’s an oddly obscured indicator light near the power button, on the side of the ear cup just under the end of the frame. From top to bottom, you have a dual rocker to balance game-versus-chat audio mixing, a microphone monitoring switch, a dual rocker for volume, a mic mute button, a USB-C port for charging, a 3.5mm headphone jack in case you’d prefer to set up a wired connection, and, lastly, a power switch. They’re smaller than what you’ll find in many premium third-party headsets, but that doesn’t detract from the precision or the power of its sound.Īll of the ports and inputs on the Pulse 3D are stacked along the back of the left can. Inside, the Pulse 3D sports 40mm neodymium drivers. The cups feel surprisingly cavernous on the inside, which is always a good sign. The perfectly round earcups – uncommon for a gaming headset – are well-padded with thick open-cell foam covered by smooth leatherette. There’s a big gap between the support band and the frame, which undermines the headset’s generally impressive aesthetic. On a purely cosmetic level, the two-band design makes it look a little dopey, at least on me.

Despite not having any real padding on top, the headset is comfortable on my head: At just 295 grams, I can barely feel its weight. (It also makes the headset adjustable, even though the frame has no movable parts). The top band features two connected but separate parts: the aforementioned outer frame, made of white plastic, and a black rubber support band that “pads” the headset by minimizing how much of the weight falls directly on your head.

The top band’s simple but elegant curves imbue it with a minimalist mystique that’s especially noticeable when you look at it on a hook or a headphone stand. Its white plastic top band and black ear cups create the same contrast as the black tower and white wings of the PS5 hardware.

In both form and function, the Pulse 3D feels like an extension of the PS5.
